Monday, November 7, 2011

Daybreak: The Complete Series

  • Did you ever have a day so bad you couldn't wait to get past it? The kind of day where nothing goes your way and everything turns out wrong. What would happen if you couldn't put this day behind you.literally?Today, Detective Brett Hopper will be accused of shooting state attorney Alberto Garza. He will offer his rock solid alibi but will realized that he has been framed and will run. Then he wil

AN ART-HOUSE TAKE ON THE CLASSIC ZOMBIE GENRE

You wake up in the rubble and see a ragged, desperate one-armed man greeting you. He takes you underground to a safe space, feeds you, offers you a place to sleep. And then announces that he’ll take the first watch. It’s not long before the peril of the jagged landscape has located you and your newfound protector and is scratching at the door. What transpires is a moment-to-moment struggle for survivalâ€"The Road meets Dawn of! the Dead. Daybreak is seen through the eyes of a silent observer as he follows his protector and runs from the shadows of the imminent zombie threat. Brian Ralph slowly builds the tension of the zombies on the periphery, letting the threatâ€"rather than the actual carnageâ€"be the driving force. The postapocalyptic backdrop features tangles of rocks, lumber, I beams, and overturned cars that are characters in and of themselves.

Ralph’s stunning debut was the wordless graphic novel Cave-In, created while he was one of the founding members of the influential Fort Thunder art collective. Drawing inspiration from zombies, horror movies, television, and first-person shooter video games, Daybreak departs from zombie genre in both content and format, achieving a living-dead masterwork of literary proportions.

What began as a technothriller continues as high adventure in the newly savage ruins of civilization.

In late ! 2024, Daybreak, a movement of post-apocalyptic eco-saboteurs,!   smashed modern civilization to its knees. In the losing, hopeless struggle against Daybreak, Heather O'Grainne played a major role. That story was told in Directive 51.
 
Now Heather's story continues in Daybreak Zero.  In the summer of 2025, she leads a tiny organization of scientists, spies, scouts, entrepreneurs, engineers, dreamers, and daredevils based in Pueblo, Colorado. Both of the almost-warring governments of the United States have charged them with an all but impossible mission: find a way to put the world back together.

But Daybreak's triumph has flung the world back centuries in technology, politics, and culture.  Pro-Daybreak Tribals openly celebrate ending the world as we know it.  Army regiments have to fight their way in and out of Pennsylvania. The Earth's environment is saturated with plastic-devouring biotes and electronics-! corroding nanoswarm.  A leftover Daybreak device drops atom bombs from the moon on any outpost of the old civilization it can spot.
 
Confined to her base in Pueblo to give birth to her first child, Heather recruits and monitors a coterie of tech wizards, tough guys, and modern-day frontier scouts: a handful of heroes to patrol a continent. 

All the news is bad:
Tribals have overrun Indiana and Illinois; the last working aircraft carrier sits helplessly out in the Indian Ocean, not daring to come closer to land;  the crash of one of the last working airplanes kills a vital industrialist; Tribals try to force appeasement on the Provi government while the Temper government faces a rebellion of religious fanatics; seventeen states are lost to the Tribals as California drifts into secession andhereditary monarchy, and everywhere,  Provis and Tempers lurch toward civil war.

Heather's agents have exceptional c! ourage, initiative, skill, intelligence, and daring, but can ! they be enough?  For the sake of everything from her newborn son to her dying nation,  can she forge them into a the weapon that can at last win the world back from the overwhelming, malevolent force of Daybreak?  Her success or failure may change everything for the next thousand years, beginning from Daybreak Zero.Daybreak marks the arrival of Nietzsche's "mature" philosophy and is indispensable for an understanding of his critique of morality and "revaluation of all values." This volume presents the distinguished translation by R. J. Hollingdale, with a new introduction that argues for a dramatic change in Nietzsche's views from Human, All too Human to Daybreak, and shows how this change, in turn, presages the main themes of Nietzsche's later and better-known works such as On the Genealogy of Morality. The edition is completed by a chronology, notes and a guide to further reading.Taye Diggs (Private Practice, How Stella Got Her ! Groove Back) stars in an action-packed thriller from director Rob Bowman (The X-Files, Reign of Fire) and writer Paul Zbyszewski (After the Sunset).Hopper must find the delicate balance between doing what s important and what s right to get through this killer day and move on to tomorrow.Originally aired on ABC with10 million viewers for the Premier!

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